Get Free Ebook VR UX: Learn VR UX, Storytelling & Design
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VR UX: Learn VR UX, Storytelling & Design
Get Free Ebook VR UX: Learn VR UX, Storytelling & Design
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Product details
Paperback: 122 pages
Publisher: CreateSpace Independent Publishing Platform (May 14, 2016)
Language: English
ISBN-10: 1533273022
ISBN-13: 978-1533273024
Product Dimensions:
5.2 x 0.3 x 8 inches
Shipping Weight: 5.6 ounces (View shipping rates and policies)
Average Customer Review:
4.1 out of 5 stars
9 customer reviews
Amazon Best Sellers Rank:
#486,897 in Books (See Top 100 in Books)
Ever get into a college-level course and wish you could've had a cup of coffee with the teaching assistant or tutor to clear up some of the background information that the professor takes for granted? That's what I found in this book--a relaxed approach to virtual reality development and some lessons-learned by a doer, not just an academic. Author Casey Fictum gives just enough background information to be useful and interesting without making the reader fall asleep. If you are looking to get into VR without having prior experience, this is the book to get you ready!
I'm hoping the author writes a larger book on this eventually. Although it was a fairly quick read, it really got me thinking more about my own experiences in VR and how my friends and family have reacted in their own experiences. There's definitely room for improvement, but was worth it just to really get those idea engines rolling.
I bought this book hoping for a short and dense read on VR UX, and that is exactly what I got. VR is still in its infancy and market-wide best practices have not solidified yet, and the author is very open about this fact. With that in mind, this book is a valuable starting point for creative exploration of this new medium.Hopefully, future editions of this book will correct the definition of 6 DOF as X, Y, Z, pitch, roll and yaw. The author fails to display a firm grasp on how degrees of freedom work.
I am a web and app UI developer and this book was a quick read and an excellent introduction to the challenges of VR user experience and interface design. The UX of the book itself is also excellent, although repetitive at times. I would highly recommend this to any marketing or technology professionals that need a perspective for an upcoming VR project.
I bought 20 of these as required reading for every exec, design and dev I work with. Clear, accessible, relevant and entertaining. Highly recommended.
This is an excellent introductory guide to UX design in VR, and possibly with some adaptation into AR also. Looking forward to seeing new updates to the content over time.
I am enjoying this smart little book on user design for virtual reality and recommend it to anyone curious about VR/Google Cardboard.
If you want just the basic cliff notes to get the jist of VR UX Design this book covers that in a nutshell. If you are going to be responsible for the UX experience in a human computer interaction, I recommend a more thorough understanding from Unity's website documentation, the VR Book, and Practical Augmented reality. This book is a quick read so you can get through it in an afternoon. For $3 for the kindle version this book is equivalent to buying a friend who is in the VR profession a cup of coffee (not in San Francisco) to get the down low on VR UX.
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